![]() ![]() Having four players and four NPCs fighting a monster simultaneously can lead to dozens of explosions and special effects going off at once, making it hard to tell what's going on and straining the eyes. While this sounds cool in theory, it can cause some hunts to become unnecessarily disorientating in execution. Monster Hunter Rise is the first Monster Hunter game where players can take an NPC partner with them in multiplayer - a Palico or a Palamute. My only issue with Monster Hunter's presentation is when you hunt with other players in multiplayer. This is an amazing quality-of-life improvement I wish more PC games would have because it helps those not familiar with advanced graphic settings set them more easily without having to research online. My favorite aspect of the presentation is that the graphics settings show you images of how the game will look when you tweak the settings. Source: Windows Central (Image credit: Source: Windows Central) This makes fights against certain monsters much more enjoyable since it's easier to see what's going on on-screen and the visual spectacle of their attacks is now pleasing to the eye. The special effects of attacks also received visual upgrades, with anti-aliasing smoothing out the edges so that they no longer look like pixelated smog. Seeing the monsters with more detailed scales and fur textures made their designs more visually appealing compared to how they looked on the Nintendo Switch. The improved resolution also heightens the monster-hunting experience. ![]() My attacks came out exactly when I inputted the commands, making the combat system feel much smoother and more fun, especially during the turbulent Rampage Quests. Thanks to the higher frame rates, this flaw is fortunately not present in the PC version. Inputting commands on the original Nintendo Switch version felt stiff and caused my attacks not to execute half the time, and I had to resort to button-mashing to make sure they would register. So perhaps a PC version of Rise could receive a similar makeover.Going from 30 FPS to 60 FPS made a huge world of difference when it came to gameplay. So there should be no reason to worry that a PC version would be held back by the game’s Switch origins.Ĭapcom has had success with previous ports to more powerful hardware, such as when 2011’s Monster Hunter 3 Ultimate received a gorgeous HD update for Wii U in 2012. It is notably the first Monster Hunter on a handheld system to feature seamless maps with no loading between areas, a challenge that the development team worked hard to pull off. While the Switch hardware does come with technical limitations, Rise is a beautiful game with stunning art direction and a complex ecosystem that allows monsters to interact organically with one another. “Getting the necessary performance out of the hardware required some adjustments, but we were able to achieve it eventually through continued development.” “We especially wanted to have the fun of traveling around on the Palamute available in multiplayer,” said Tsujimoto. But Rise’s emphasis on action results in tightened core mechanics that should be fun to play regardless of platform, and the game has been made even more welcoming to new players than the already accessible Monster Hunter World.įor example, in addition to the feline Palico buddies from previous games, Rise introduces Palamutes, canine creatures that assist the player in battle and that can even be ridden like a horse, making exploration much faster and more dynamic. It is not clear how such aspects will translate to a PC version. Monster Hunter Rise has been specifically designed with the Switch’s capabilities in mind – for example, Tsujimoto said in the interview that during development “we considered the characteristics of the Nintendo Switch, which can be used as a handheld, and with that in mind we focused on hunting at a higher tempo than before.” It’s encouraging to hear that Capcom is listening to series fans around the world when it considers platforms for new entries such as Rise. While Monster Hunter has long been a killer franchise in Japan, 2018’s Monster Hunter: World and its Iceborne expansion brought the series to global success, with World selling over 16.8 million units worldwide, and a further 7.2 million sales for Iceborne. ![]()
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